﻿using UnityEngine;
using System.Collections;

namespace YanhuaMMO {
    public class ManagerName {
        public const string Lua = "LuaManager";
        public const string Game = "GameManager";
        public const string Timer = "TimeManager";
        public const string Sound = "SoundManager";
        public const string Panel = "PanelManager";
        public const string Network = "NetworkManager";
        public const string Resource = "ResourceManager";
        public const string Thread = "ThreadManager";
        public const string ObjectPool = "ObjectPoolManager";
        public const string WebMsg = "WebMsgManager";
        public const string Map = "MapManager";
        public const string Skill = "SkillManager";
        public const string GameBuffer = "GameBuffer";
        public const string Buff = "BuffManager";
        public const string Effect = "EffectManager";
        public const string IMAudio = "IMAudioManager";
        public const string TalkingData = "TalkingDataManager";
        public const string Language = "LanguageManager";

    }
}